Tanks are a bit rare and since I ran past my last one without a fight using a hedgerow as cover this sucker parked right in front of the first on on the field close to the start.
So I decided to see how it reacts under different conditions.
Would have really liked to see if I could shoot out the dude on top.
So far I have never done any damage with just guns but urbzz said they have a chance to damage stuff like the antenna and periscope.
Guess HtH vs Tanks is out but at least the MG is fairly balanced even if the Turret MG can still shoot of to the sides.
Have not test for a few days, sorry Boss and Lance, I finally fix my computer’s problem and back on line.
Back to MNB3 0.19. I will simply say 0.19 is as awesome as what it say in previous HQ article. But sure, a big change will contain with lots of bug. Here we go for view some awesome stuff we encounter in the game.
*CAS round now will cause dust! (Nice design Urb)
*Full fantasy skill and new weapon tree.
*Minefield and Mine Scan function Add! (Not encounter with mine but sure will be awesome.)
Now I can sure the scout start with Shot Gun is a right decision and make very good fight in the close range. (You can watch my video) Also marksman pick target skill is very good and well fight to against German long range rifle who stand behind the line.
Your recording and narration is awesome Reid. Please do more.
I did quiet a few plays lately so I will try to pick the best to present here.
Like this one with Mortar action and the mean T26 Rifle in action. Thing is almost as good as a M14 in Recon. Not overpowered over the regular Garand but still better.