From (potential) Hero to Zero. URBed moments.

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  • #6120

    Kacpo
    Participant

    Had another, quite eventfull run as a Wizard.
    No Big Dragons killed, not bad outcome either.
    And of course URB made sure I was not to keep that Ring. AGAIN.
    Still, After few levels, when you have a solid bank of HP and a healing spell, you don’t care anymore about tough fights and just roll over almost everything in your path.
    The Elven bow helped a lot, so did Mace&Guche combo, which turned out especially well against Seekers (Unded).

    To make long story, slightly less boring, I bolded every more important event in the log.

    Also, I’ve put some comments regarding the events below. Have fun!

    – Day 113, Gary, Too late! The realm is doomed! at level 6 after 113.39 days of travel. Gary had 19 gold pieces in his purse and managed to gain 42 experience points.
    Finally…
    – Day 113, The Council of Wizards has shown hard evidence to the King that the average IQ of the realm has plummeted to an abysmal level. The inquisition nonsense is now over and the Gygax Bishop has been fired.
    – Day 112, You lost contact with your wizard’s eye…
    – Day 112, Your wizard’s eye is relaying information about its surroundings to you.
    – Day 112, You rolled a critical (20), slicing that Empire Patrol in half. The creature is defeated!! You gain 1 experience points!!
    – Day 112, Target missed!! 11 (3+8), You have no choice to deal with it hand to hand now!!
    – Day 112, As soon as the guards see you reach for your weapons they quickly surround you. Looks like this is going to turn into a fight after all.
    – Day 111, You have discovered the following emplacement: a elven village
    – Day 111, You have discovered the following emplacement: a portal
    – Day 111, ~~~~CONGRATULATIONS, YOU JUST HAVE REACHED LEVEL 6!!!~~~~
    – Day 111, You rolled a 24 (18+6), which beats the attack score (15) of the Troll. The creature is defeated!! You gain 2 experience points!!
    – Day 111, You missed by rolling 13(7+6), which is lower than the attack score (15) of the Troll. You also missed your saving throw (13) which is over your defense score of9!! You lose 1 hit point.
    – Day 111, You missed by rolling 14(8+6), which is lower than the attack score (15) of the Troll. But luckily, you blocked the counter attack by a saving throw (2) under your defense score of 9!!
    – Day 111, You rolled a 18 (12+6), which beats the attack score (15) of the Troll. The creature is still alive!!
    – Day 111, Your spell was not powerful enough to damage the monster with a roll of 14(4+10), which is lower than the attack score (15) of the Troll. But luckily, you blocked the counter attack by a saving throw (1) under your defense score of(9).
    – Day 111, Target hit!! 16 (9+7), but the Troll is still standing!! You have no choice to deal with it hand to hand now!!
    – Day 109, Your wizard’s eye is relaying information about items it saw.
    – Day 109, You can only have one wizard’s eye floating out there. Your spell is innefective.
    – Day 109, You rolled a 15 (9+6), which beats the attack score (15) of the Ogre. The creature is defeated!! You gain 2 experience points!!
    – Day 109, You missed by rolling 8(2+6), which is lower than the attack score (15) of the Ogre. But luckily, you blocked the counter attack by a saving throw (7) under your defense score of 9!!
    – Day 109, Target hit!! 26 (19+7), but the Ogre is still standing!! You have no choice to deal with it hand to hand now!!
    – Day 109, Your wizard’s eye is relaying information about its surroundings to you.
    – Day 109, You gain one hit point from the heal spell.
    – Day 98, You are thrown out of jail after 11 days.
    – Day 98, You are thrown in jail
    – Day 97, You create a magical eye that floats around you.
    – Day 96, You are not afraid anymore!!
    – Day 95, You rolled 23 (18+5)! You escape your cell and taste freedom again. Needless to say that you are now wanted dead or alive.
    – Day 95, You are thrown in jail
    – Day 95, You failed to be convincing enough..(with a roll of 5+0), however convincing enough to to allow the militia to take you for a little trip in jail!!
    – Day 93, It appears that blind cave exploring was a very scary experience!! You run away from the cave screaming like a school girl. It’ll take you few day to shake this one off.
    – Day 93, You approach the caves.
    – Day 93, Target hit!! 21 (14+7) You shot that Gargoyle dead!! You gain 1 experience points.
    – Day 93, You lost contact with your wizard’s eye…
    – Day 91, You enter the tavern
    – Day 90, You’ve picked the lock!! (dice roll of 15+5 is over 15)
    – Day 89, You walk up to the mysterious chest
    – Day 89, You rolled a 27 (18+9), which beats the attack score (11) of the Ring Seeker. The creature is defeated!! You gain 2 experience points!!
    – Day 89, You rolled a critical (20), delivering a crushing blow to the Ring Seeker but the creature is still alive!!
    – Day 89, You rolled a 16 (7+9), which beats the attack score (11) of the Ring Seeker. The creature is still alive!!
    – Day 89, You rolled a 15 (6+9), which beats the attack score (11) of the Ring Seeker. The creature is still alive!!
    – Day 89, You rolled a 24 (15+9), which beats the attack score (11) of the Ring Seeker. The creature is still alive!!
    – Day 89, You rolled a 15 (6+9), which beats the attack score (11) of the Ring Seeker. The creature is still alive!!
    – Day 89, You rolled a 26 (17+9), which beats the attack score (11) of the Ring Seeker. The creature is still alive!!
    – Day 89, You rolled a 22 (12+10), which beats the attack score (11) of the Ring Seeker. The creature is still alive!!
    – Day 89, Target hit!! 23 (16+7), but the Ring Seeker is still standing!! You have no choice to deal with it hand to hand now!!
    – Day 88, Your wizard’s eye is relaying information about items it saw.
    – Day 88, Your wizard’s eye is relaying information about its surroundings to you.
    – Day 88, Target hit!! 19 (12+7) You shot that Kobold dead!! You gain 1 experience points.
    – Day 87, You create a magical eye that floats around you.
    – Day 86, You walk across the sturdy gates of the castle.
    – Day 85, You’ve read a very interesting fable involving many heroes and monsters. Cool story bro.
    – Day 85, You enter the royal library.
    – Day 85, You walk across the sturdy gates of the castle.
    – Day 84, You’ve read a very interesting fable involving many heroes and monsters. Cool story bro.
    – Day 84, You enter the royal library.
    – Day 84, You walk across the sturdy gates of the castle.
    – Day 83, You have learned the dark arcane secrets of the ancients. +1 to magic!!
    – Day 83, You enter the royal library.
    – Day 83, You gain one hit point from the heal spell.
    – Day 83, You walk across the sturdy gates of the castle.
    – Day 77, You rolled a critical (20), slicing that Small Red Dragon in half. The creature is defeated!! You gain 3 experience points!!
    – Day 77, You rolled a 23 (17+6), which beats the attack score (23) of the Small Red Dragon. The creature is still alive!!
    – Day 77, You missed by rolling 9(3+6), which is lower than the attack score (23) of the Small Red Dragon. But luckily, you blocked the counter attack by a saving throw (1) under your defense score of 9!!
    – Day 77, You missed by rolling 12(6+6), which is lower than the attack score (23) of the Small Red Dragon. You also missed your saving throw (11) which is over your defense score of9!! You lose 1 hit point.
    – Day 77, Your spell was not powerful enough to damage the monster with a roll of 21(11+10), which is lower than the attack score (23) of the Small Red Dragon. But luckily, you blocked the counter attack by a saving throw (5) under your defense score of(9).
    – Day 77, Target hit!! 23 (16+7), but the Small Red Dragon is still standing!! You have no choice to deal with it hand to hand now!!
    – Day 77, ~~~~CONGRATULATIONS, YOU JUST HAVE REACHED LEVEL 5!!!~~~~
    – Day 77, You rolled a 19 (13+6), which beats the attack score (11) of the Goblin Raid Party. The creature is defeated!! You gain 1 experience points!!
    – Day 77, You rolled a 18 (12+6), which beats the attack score (11) of the Goblin Raid Party. The creature is still alive!!
    – Day 77, Target missed!! 10 (4+6), You have no choice to deal with it hand to hand now!!
    – Day 77, It appears that those ruins have been taken over by some humanoids as a temporary base.
    – Day 77, You enter the ruins
    – Day 76, You have discovered the following emplacement: some ruins
    – Day 76, You have acquired the following item: Gold ingot
    – Day 75, You have acquired the following item: Cat
    – Day 75, You call for a familiar. After a short period of time a small and shy silouhette appears behind the shadows.. it’s your new friend!!
    – Day 75, You lost contact with your wizard’s eye…
    – Day 74, You gain one hit point from the heal spell.
    – Day 74, You’ve learned a new spell!!(Unfrog)
    – Day 73, You have acquired the following item: Scroll of unfrog
    – Day 73, You rolled 15 (11+4)! You succesfully researched a spell!
    – Day 73, Magic skill improved!
    – Day 72, You enter the wizard tower.

    – Day 71, You walk across the sturdy gates of the castle.
    – Day 70, You’ve gained significant knowledge out of your research. +1xp!!
    – Day 70, You enter the royal library.
    – Day 70, You walk across the sturdy gates of the castle.
    – Day 70, You sold your Dwarven Boots for 83 gold pieces.
    – Day 70, You sold your Horn of Bersimon for 28 gold pieces.
    – Day 70, You sold your Grim Reaper’s Scythe for 138 gold pieces.
    – Day 70, You walk across the sturdy gates of the castle.
    – Day 70, You lost 2 hp due to the fact you were rolled over by a boulder.
    – Day 70, You rolled 7 (7+0)! You tried to gracefully avoid the incoming boulders. However you only managed to position yourself in front of a gargantuesque rock that subsequently proceeded to roll you over. – 2hp.
    – Day 70, Your wizard’s eye is relaying information about its surroundings to you.
    – Day 70, You rolled a critical (20), slicing that Mummy in half. The creature is defeated!! You gain 2 experience points!!
    – Day 70, You hit the Mummy (10+9) but it resisted the damage!!
    – Day 70, Target missed!! 9 (3+6), You have no choice to deal with it hand to hand now!!
    – Day 69, Your wizard’s eye is relaying information about items it saw.
    – Day 68, You create a magical eye that floats around you.
    – Day 68, Target hit!! 23 (17+6) You shot that Wight dead!! You gain 1 experience points.
    – Day 68, You rolled a 17 (11+6), which beats the attack score (15) of the Gargantua Snake. The creature is defeated!! You gain 1 experience points!!
    – Day 68, You gain one hit point from the heal spell.
    – Day 66, You rolled a critical (20), slicing that Ring Seeker in half. The creature is defeated!! You gain 2 experience points!!
    – Day 66, You missed by rolling 14(5+9), which is lower than the attack score (19) of the Ring Seeker. You also missed your saving throw (12) which is over your defense score of9!! You lose 1 hit point.
    – Day 66, You missed by rolling 15(6+9), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (7) under your defense score of 9!!
    – Day 66, You missed by rolling 17(8+9), which is lower than the attack score (19) of the Ring Seeker. You also missed your saving throw (11) which is over your defense score of9!! You lose 1 hit point.
    – Day 66, You rolled a 24 (15+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 66, You missed by rolling 13(4+9), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (7) under your defense score of 9!!
    – Day 66, You rolled a 24 (15+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    CAN YOU GUESS WHAT THAT ITEM WAS!? OF COURSE IT WAS THE GODDAMN RING!!!
    – Day 66, You missed by rolling 15(6+9), which is lower than the attack score (19) of the Ring Seeker. YOU FUMBLED YOUR DEFENSE ROLL with a (20) !! The Ring Seeker shatters an item in your backpack!!

    – Day 66, You rolled a 20 (11+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 66, You rolled a 22 (13+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 66, You missed by rolling 18(9+9), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (9) under your defense score of 9!!
    – Day 66, You missed by rolling 13(4+9), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (4) under your defense score of 9!!
    – Day 66, You rolled a 20 (11+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 66, You rolled a 21 (12+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 66, You rolled a 20 (11+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 66, You rolled a 19 (18+1), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 66, You missed by rolling 17(16+1), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (4) under your defense score of 8!!
    Luckily, it was just a Ruby
    – Day 66, FUMBLE!! (You rolled a 1 on the d20). You manage to land pretty hard on the ground while attempting one of your special signature moves hard enough to destroy an item in your inventory.
    – Day 66, Target hit!! 21 (15+6) You shot that Wight dead!! You gain 1 experience points.
    – Day 65, You have acquired the following item: Horn of Bersimon
    DELICIOUS!? ROTTEN TOMATO IS DELICIOUS!?
    – Day 65, Although delicious, this food did not improve your health.
    – Day 65, You have acquired the following item: Rotten Tomato
    – Day 65, ~~~~CONGRATULATIONS, YOU JUST HAVE REACHED LEVEL 4!!!~~~~
    – Day 65, You rolled a 22 (13+9), which beats the attack score (19) of the Ring Seeker. The creature is defeated!! You gain 2 experience points!!
    – Day 65, You missed by rolling 17(8+9), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (2) under your defense score of 9!!
    – Day 65, You missed by rolling 14(5+9), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (8) under your defense score of 9!!
    – Day 65, You missed by rolling 17(8+9), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (6) under your defense score of 9!!
    – Day 65, You missed by rolling 15(6+9), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (3) under your defense score of 9!!
    – Day 65, You rolled a 27 (18+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 65, You rolled a 19 (10+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 65, You missed by rolling 16(7+9), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (9) under your defense score of 9!!
    – Day 65, You rolled a 28 (19+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 65, Although delicious, this food did not improve your health.
    – Day 65, The Ring Seeker patiently waits until you finish your lunch break.

    – Day 65, You missed by rolling 14(5+9), which is lower than the attack score (19) of the Ring Seeker. You also missed your saving throw (15) which is over your defense score of9!! You lose 1 hit point.
    – Day 65, You missed by rolling 18(9+9), which is lower than the attack score (19) of the Ring Seeker. You also missed your saving throw (13) which is over your defense score of9!! You lose 1
    – Day 65, You missed by rolling 14(5+9), which is lower than the attack score (19) of the Ring Seeker. You also missed your saving throw (15) which is over your defense score of9!! You lose 1 hit point.
    – Day 65, You missed by rolling 18(9+9), which is lower than the attack score (19) of the Ring Seeker. You also missed your saving throw (13) which is over your defense score of9!! You lose 1 hit point.
    – Day 65, You rolled a 21 (12+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 65, You rolled a 20 (11+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 65, You rolled a 21 (12+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 65, You missed by rolling 14(5+9), which is lower than the attack score (19) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (3) under your defense score of 9!!
    – Day 65, You rolled a 23 (14+9), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 65, You rolled a 23 (13+10), which beats the attack score (19) of the Ring Seeker. The creature is still alive!!
    – Day 65, Target hit!! 18 (13+5), but the Ring Seeker is still standing!! You have no choice to deal with it hand to hand now!!
    – Day 65, The ring reveals the location of nearby items
    – Day 64, You have acquired the following item: Ruby
    – Day 64, You have acquired the following item: Antidote
    – Day 63, You have acquired the following item: Grim Reaper’s Scythe
    – Day 63, You have acquired the following item: Meal
    – Day 62, You gain one hit point from the heal spell.
    – Day 61, You are not afraid anymore!!
    You die, when I say you die, not before! – Lord General Freddie Stalin “Mercury” Melchett-Castor of 8th Cadian Regiment
    – Day 61, You’ve learned a new spell!!(Power word kill)
    – Day 61, You have acquired the following item: Scroll of Power word Kill

    – Day 60, You have acquired the following item: Dwarven Boots
    – Day 60, Target hit!! 23 (18+5) You shot that Zombie dead!! You gain 1 experience points.
    – Day 59, You have acquired the following item: Walking Cane
    – Day 59, The One Ring’s evil influence overvomes you and you decide to keep it to yourself.
    – Day 59, You climb the volcano.
    – Day 58, You have discovered the following emplacement: a volcano
    – Day 58, You rub the One Ring, while wispering to it “My Precioussss…” You’re getting creepy, man.
    – Day 58, The ring is sharing it’s dark power with you. You gain 1 xp!!
    – Day 57, Your flee score of 15(11+4) was over 10. You managed to escape the Troll!!
    – Day 57, Target missed!! 13 (8+5), You have no choice to deal with it hand to hand now!!
    – Day 56, You walk across the sturdy gates of the castle.
    – Day 55, You’ve learned a new spell!!(Invisibility)
    – Day 55, This manuscript has unveiled to you the secrets of a magic incantation.
    – Day 55, You enter the royal library.
    – Day 55, You walk across the sturdy gates of the castle.
    – Day 55, You enter the holy temple of Gygax
    – Day 55, You walk across the sturdy gates of the castle.
    – Day 55, Spell minor failure: You have failed to cast this spell with a roll of 14 (1+13) which is lower than the spell difficulty of 20
    – Day 55, You rolled a critical (20), slicing that Skeleton in half. The creature is defeated!! You gain 1 experience points!!
    – Day 55, You failed to be convincing enough..(with a roll of 14+0), and luckily enough the guards haven’t noticed you!!
    – Day 54, You walk across the sturdy gates of the castle.
    Muh powaah!
    – Day 54, Your maximum hit points increased by 1!!
    – Day 54, You have acquired the following item: Golden Apple

    – Day 54, You sold your Ruby for 165 gold pieces.
    – Day 54, You saved the princess. Her father gave you a reward of 162 gold!! Now you can also get unfrogged at the castle free of charge!!
    – Day 54, You walk across the sturdy gates of the castle.
    – Day 52, You have acquired the following item: Princess

    – Day 52, You rolled a 26 (17+9), which beats the attack score (18) of the Ring Seeker. The creature is defeated!! You gain 2 experience points!!
    – Day 52, You missed by rolling 12(3+9), which is lower than the attack score (18) of the Ring Seeker. You also missed your saving throw (19) which is over your defense score of9!! You lose 1 hit point.
    – Day 52, You missed by rolling 16(7+9), which is lower than the attack score (18) of the Ring Seeker. You also missed your saving throw (19) which is over your defense score of9!! You lose 1 hit point.
    – Day 52, You rolled a 21 (12+9), which beats the attack score (18) of the Ring Seeker. The creature is still alive!!
    – Day 52, You missed by rolling 14(5+9), which is lower than the attack score (18) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (6) under your defense score of 9!!
    – Day 52, You missed by rolling 16(7+9), which is lower than the attack score (18) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (1) under your defense score of 9!!
    – Day 52, You rolled a 26 (17+9), which beats the attack score (18) of the Ring Seeker. The creature is still alive!!
    – Day 52, You rolled a 23 (14+9), which beats the attack score (18) of the Ring Seeker. The creature is still alive!!
    – Day 52, Spell minor failure: You have failed to cast this spell with a roll of 15 (2+13) which is lower than the spell difficulty of 18
    – Day 52, “Noooooo! Kittyyyyy!”
    – Day 52, Your cat as fled!!

    – Day 52, You missed by rolling 15(6+9), which is lower than the attack score (18) of the Ring Seeker. You also missed your saving throw (15) which is over your defense score of9!! You lose 1 hit point.
    – Day 52, You missed by rolling 17(8+9), which is lower than the attack score (18) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (6) under your defense score of 9!!
    – Day 52, You rolled a 23 (14+9), which beats the attack score (18) of the Ring Seeker. The creature is still alive!!
    – Day 52, You rolled a 21 (12+9), which beats the attack score (18) of the Ring Seeker. The creature is still alive!!
    – Day 52, You missed by rolling 13(4+9), which is lower than the attack score (18) of the Ring Seeker. But luckily, you blocked the counter attack by a saving throw (2) under your defense score of 9!!
    – Day 52, You rolled a 27 (18+9), which beats the attack score (18) of the Ring Seeker. The creature is still alive!!
    – Day 52, You rolled a 18 (9+9), which beats the attack score (18) of the Ring Seeker. The creature is still alive!!
    – Day 52, You rolled a 26 (16+10), which beats the attack score (18) of the Ring Seeker. The creature is still alive!!
    – Day 52, Target hit!! 21 (16+5), but the Ring Seeker is still standing!! You have no choice to deal with it hand to hand now!!
    – Day 51, You have acquired the following item: Ruby
    – Day 51, You gain one hit point from the heal spell.
    – Day 50, Your flee score of 11(5+6) was over 10. You managed to escape the Small Red Dragon!!
    – Day 49, You sold your Club for 14 gold pieces.
    – Day 49, The king as granted you forgiveness. It is a fresh start for you.
    You just had to promise You will not use magic anymore.
    – Day 49, You walk across the sturdy gates of the castle.
    – Day 46, The King has appointed a new Magistrate and declared a realm wide amnesty to those who come to the castle in 4 days and confess their crimes.

    Take that, you head ripping, horse scaring, fright giving asshole!
    – Day 46, You rolled a critical (20), slicing that Shadow in half. The creature is defeated!! You gain 1 experience points!!
    – Day 46, You gain one hit point from the heal spell.
    – Day 46, Your horse has fled!!
    – Day 46, You missed by rolling 13(4+9), which is lower than the attack score (16) of the Shadow. YOU FUMBLED YOUR DEFENSE ROLL with a (20) !! The Shadow nearly rip your head off your shoulder with a mighty blow causing twice the amount of damage!!
    – Day 46, Target missed!! 13 (8+5), You have no choice to deal with it hand to hand now!!
    NOPE NOPE NOPE NOPITY NOPE
    – Day 45, Your flee score of 13(7+6) was over 10. You managed to escape the Mind Flayer!!
    – Day 44, Spell minor failure: You have failed to cast this spell with a roll of 19 (4+15) which is lower than the spell difficulty of 20
    WELL, SHIEEEEET…
    – Day 44, The King aided by the guidance of his Gygax Priests has declared magic illegal and commenced an inquisition. All magic users are now criminals and scrolls will be confiscated by patrols.

    – Day 43, You have acquired the following item: Ring of ward. Unfortunately, this is not The One Ring you’re looking for. Move along.
    – Day 43, You rolled a 26 (16+10), which beats the attack score (16) of the Shadow. The creature is defeated!! You gain 1 experience points!!
    – Day 43, You enter the workshop.
    – Day 42, You have acquired the following item: Healing Potion
    – Day 42, You rolled 13 (10+3)! You successfully brewed a potion!!
    – Day 42, You enter the workshop.
    🙁
    – Day 41, You rolled 14 (11+3)! You failed to create a functional sword. You lost an ingot
    – Day 40, You rolled 13 (10+3)! Looks like it will take you more time to build that sword.
    – Day 40, You enter the workshop.
    – Day 40, You have discovered the following emplacement: a workshop
    – Day 40, You have discovered the following emplacement: a post
    – Day 40, You have discovered the following emplacement: an apple tree
    Hell, Yeah!
    – Day 40, You’ve learned a new spell!!(Healing)
    – Day 40, You have acquired the following item: Scroll of Healing
    – Day 40, You have acquired the following item: Horse
    Aww Yisssss!
    – Day 40, You have acquired the following item: Elven Bow
    – Day 40, You sold your The TWO ring for 165 gold pieces.
    – Day 40, You sold your Short Sword for 41 gold pieces.
    – Day 40, You walk across the sturdy gates of the castle.
    – Day 40, The time has stopped!!
    What can possibly go wrong now?
    – Day 40, You have acquired the following item: The TWO ring
    – Day 40, You lost contact with your wizard’s eye…
    – Day 39, You have acquired the following item: Short Sword
    – Day 39, You enter the wizard tower.
    Damn
    – Day 38, You rolled 10 (7+3) Your day of researches lead to no discoveries.
    – Day 38, You enter the wizard tower.
    – Day 38, You rolled a 14 (8+6), which beats the attack score (13) of the Hobgoblin. The creature is defeated!! You gain 1 experience points!!
    – Day 38, Your wizard’s eye is relaying information about its surroundings to you.
    – Day 38, You have discovered the following emplacement: a wizard tower
    – Day 37, You walk across the sturdy gates of the castle.
    – Day 37, You rolled a 18 (12+6), which beats the attack score (13) of the Gnoll. The creature is defeated!! You gain 1 experience points!!
    – Day 37, You have discovered the following emplacement: the castle
    – Day 37, You have acquired the following item: Short Sword
    – Day 37, ~~~~CONGRATULATIONS, YOU JUST HAVE REACHED LEVEL 3!!!~~~~
    – Day 37, You rolled a 24 (14+10), which beats the attack score (15) of the Rust Monster. The creature is defeated!! You gain 1 experience points!!
    – Day 35, Your wizard’s eye is relaying information about items it saw.
    – Day 35, You rolled a 13 (7+6), which beats the attack score (11) of the Goblin. The creature is defeated!! You gain 1 experience points!!
    – Day 35, Your wizard’s eye is relaying information about its surroundings to you.
    – Day 34, You create a magical eye that floats around you.
    – Day 34, The ring reveals the location of nearby items.
    – Day 33, You rolled a 20 (10+10), which beats the attack score (15) of the Drow. The creature is defeated!! You gain 1 experience points!!
    – Day 32, You have acquired the following item: Lock Picks
    – Day 30, You have learned about the subtilities of the world of Stwalt. +1 to vision range!!
    – Day 30, You rolled 18 (11+7)! You just pocketed a little bit of this realm’s culture.
    – Day 29, You rolled 9 (2+7)! You can’t seem to make any sense of what you just read.
    – Day 28, You have learned the dark arcane secrets of the ancients. +1 to magic!!
    – Day 28, You rolled 16 (9+7)! You just pocketed a little bit of this realm’s culture.
    – Day 27, You rolled 9 (2+7)! You can’t seem to make any sense of what you just read.
    – Day 27, You have acquired the following item: Book
    – Day 27, You lost contact with your wizard’s eye…
    – Day 26, You approach the shrine of Gygax
    – Day 25, You rolled a 26 (17+9), which beats the attack score (15) of the Wight. The creature is defeated!! You gain 1 experience points!!
    – Day 25, Your wizard’s eye is relaying information about items it saw.
    – Day 25, Your wizard’s eye is relaying information about its surroundings to you.
    – Day 25, You have discovered the following emplacement: the merchant guild
    – Day 24, ~~~~CONGRATULATIONS, YOU JUST HAVE REACHED LEVEL 2!!!~~~~
    – Day 24, You rolled a 17 (11+6), which beats the attack score (17) of the Hag. The creature is defeated!! You gain 2 experience points!!
    – Day 24, You have acquired the following item: Samurai Helmet
    – Day 24, Your flee score of 17(11+6) was over 10. You managed to escape the Lich!!
    – Day 24, Your flee score of 7(1+6) was under 10. But luckily, you blocked the sneak attack by a saving throw (2) under your defense score (4)!!
    – Day 24, You create a magical eye that floats around you.
    – Day 23, The King has appointed a new Magistrate and declared a realm wide amnesty to those who come to the castle in 4 days and confess their crimes.
    – Day 22, You rolled a 24 (14+10), which beats the attack score (19) of the Cockatrice. The creature is defeated!! You gain 1 experience points!!
    – Day 22, You approach the shrine of Gygax
    – Day 22, You have discovered the following emplacement: a mine
    – Day 21, You have acquired the following item: Leather Armor
    – Day 20, You have discovered the following emplacement: a shrine of Gygax
    – Day 20, You rolled 15 (15+0) You just Legolas’d the hell out of these boulders!
    – Day 20, You call for a familiar. After a short period of time a small and shy silouhette appears behind the shadows.. it’s your new friend!!
    – Day 20, You have acquired the following item: Cat
    – Day 18, You lost contact with your wizard’s eye…
    – Day 18, You rolled a 21 (11+10), which beats the attack score (12) of the Zombie. The creature is defeated!! You gain 1 experience points!!
    – Day 17, You have discovered the following emplacement: a well
    – Day 17, You have acquired the following item: Club
    – Day 17, You carefully read the fragile map and memorize the location of the treasure before it crumbles to dust in your hands
    – Day 17, You have acquired the following item: Treasure Map
    – Day 17, You enter the tower
    – Day 15, Your wizard’s eye is relaying information about items it saw.
    – Day 14, Your wizard’s eye is relaying information about its surroundings to you.
    – Day 14, You’ve learned a new spell!!(Cure Disease)
    – Day 14, You have acquired the following item: Scroll of Cure Disease
    – Day 13, You create a magical eye that floats around you.
    – Day 13, You rolled a 27 (17+10), which beats the attack score (15) of the Gargantua Snake. The creature is defeated!! You gain 1 experience points!!
    – Day 13, You have discovered the following emplacement: a tower
    – Day 11, You have discovered the following emplacement: the large farm
    – Day 9, The ring has just fixed all your problems.
    – Day 9, Your flee score of 16(7+9) was over 10. You managed to escape the Small Red Dragon!!
    – Day 9, You call for a familiar. After a short period of time a small and shy silouhette appears behind the shadows.. it’s your new friend!!
    – Day 9, You have acquired the following item: Crow
    – Day 9, You sold your Cat for 28 gold pieces.
    – Day 9, You sold your Excalibur blade for 69 gold pieces.
    – Day 9, You sold your Plate Armor for 83 gold pieces.
    – Day 9, You have discovered the following emplacement: a cave
    – Day 9, You have acquired the following item: War Mace
    – Day 9, You have acquired the following item: Excalibur blade
    – Day 9, You have acquired the following item: Main Gauche
    – Day 9, You have acquired the following item: The ONE ring
    – Day 8, The merchant guild is importing a lot of goods. Expect higher prices.
    – Day 8, You have discovered the following emplacement: the shire
    – Day 8, You have discovered the following emplacement: a village
    – Day 8, You have discovered the following emplacement: a portal
    – Day 7, You have acquired the following item: Plate Armor
    – Day 7, You rolled a 19 (16+3), which beats the attack score (10) of the Kobold. The creature is defeated!! You gain 1 experience points!!
    – Day 7, You approach the farm and talk to it’s inhabitants
    – Day 6, You carefully read the fragile map and memorize the location of the treasure before it crumbles to dust in your hands
    – Day 6, You have acquired the following item: Treasure Map
    – Day 6, You enter the tavern
    – Day 6, You have discovered the following emplacement: a tavern
    – Day 6, You sold your Knight Helmet for 60 gold pieces.
    – Day 6, You have acquired the following item: Short Sword
    – Day 6, You have acquired the following item: Gold ingot
    – Day 6, You have acquired the following item: Water Skin
    – Day 6, You have acquired the following item: Nightshade
    – Day 6, You’ve picked the lock!! (dice roll of 18+0 is over 15)
    – Day 5, You’ve failed picked the lock!! (dice roll of 3+0 is under 15)
    – Day 4, You’ve failed picked the lock!! (dice roll of 11+0 is under 15)
    – Day 3, You’ve failed picked the lock!! (dice roll of 9+0 is under 15)
    – Day 2, You still have no idea if this chest is trapped or not.
    – Day 2, You walk up to the mysterious chest
    – Day 1, You have acquired the following item: Knight Helmet
    – Day 1, You have discovered the following emplacement: a chest
    – Day 1, You sold your Gothic Plate Armor for 100 gold pieces.
    – Day 1, You have discovered the following emplacement: a village
    – Day 1, You have discovered the following emplacement: the small farm
    – Day 0, You have acquired the following item: Gothic Plate Armor
    – Day 0, Spell minor failure: You have failed to cast this spell with a roll of 19 (9+10) which is lower than the spell difficulty of 20
    – Day 0, You have acquired the following item: Cat
    – Day 0, You call for a familiar. After a short period of time a small and shy silouhette appears behind the shadows.. it’s your new friend!!
    – Day 0, Gary, the Mage is starting his adventures in search of one of Rings to hopefully destroy it in a manner more spectacular that a fumble. A Volcano should do.

    • This reply was modified 1 week, 2 days ago by  Kacpo.
    #6122

    urbzz
    Keymaster

    One of the most buffed up wizard i ever saw!!

    oh btw, Is the lunch comment added or it is in the game?

    #6123

    Kacpo
    Participant

    It’s my edit in.
    Just like few other comments regarding kitties, Rings influence, as well as renaming second One ring to “The TWO Ring”

    But no, the lunch break line is my addition.
    Although I believe that it fits the STWALT styl quite nicely. 🙂

    #6124

    Lance
    Moderator

    Absolutely awesome way to spice a STWALT log book tale.
    I got to do that too the next time around cause it makes for a much more fun while reading.
    That story could be used for a fantasy movie. I would watch it for sure.
    Swell post Kacpo. :heart:
    Just one tiny thing. This is the losers topic thread and not the Hero topic thread and I do believe that tale should be in the other one. 😉

    #6182

    Lance
    Moderator

    Day 7, Lance, Killed by a Ogre at level 1 after 7.01 days of travel. Lance had 7 gold pieces in his purse and managed to gain 2 experience points.
    Guess as a Warrior he did not want to run away. Idiot! :skull:
    – Day 7, Your flee score of 9(4+5) was under 10. You also missed your saving throw (13) which is over your defense score of(3).!! You lose one hit point.
    – Day 7, Your flee score of 9(4+5) was under 10. You also missed your saving throw (20) which is over your defense score of(3).!! You lose one hit point.
    – Day 7, You have discovered the following emplacement: a well
    – Day 6, You have discovered the following emplacement: a portal
    – Day 6, The King has appointed a new Magistrate and declared a realm wide amnesty to those who come to the castle in 2 days and confess their crimes.
    – Day 5, Your flee score of 13(8+5) was over 10. You managed to escape the Bulette!!
    – Day 4, It is the harvest season!! For 5 days, all the farms across the realm will be hard at work! Expect double wages when working at the farms.
    – Day 4, You rolled a 20 (17+3), which beats the attack score (15) of the Wight. The creature is defeated!! You gain 1 experience points!!
    And I am scared for the rest of my life after this fight.
    – Day 4, You missed by rolling 5(2+3), which is lower than the attack score (15) of the Wight. You also missed your saving throw (9) which is over your defense score of3!! You lose 1 hit point.
    – Day 4, You missed by rolling 11(8+3), which is lower than the attack score (15) of the Wight. You also missed your saving throw (11) which is over your defense score of3!! You lose 1 hit point.
    – Day 4, You missed by rolling 10(7+3), which is lower than the attack score (15) of the Wight. But luckily, you blocked the counter attack by a saving throw (2) under your defense score of 3!!
    More undead!! This half-ghost is a lot tougher.
    – Day 1, You rolled a 14 (11+3), which beats the attack score (14) of the Ghoul. The creature is defeated!! You gain 1 experience points!!
    Ha ha! Take that you foul creature.
    – Day 1, You have acquired the following item: Utensils
    Great to scratch them rough parts without any food to eat.
    – Day 1, You have acquired the following item: Library Card
    A napkin for me Fighter.
    – Day 0, Lance is starting his adventures

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