Sat, Jun 10th '17 at 0h 27m 11s #3734
Very good finds Maharbal. 🙂 I am sure surprised in a good way that your so active here now.
Your last 3 finds I did already report a while back but it is always a good thing to have double checks on bugs cause urbzz is a fish slapper on false calls.
Sat, Jun 10th '17 at 4h 00m 15s #3745
I found that I arty bunker and I can kill the MG placement. Seems op to me what is a bunker for then.Sat, Jun 10th '17 at 7h 05m 04s #3756
@shane that’s the point of the arty, you nail the bunker with a shell it’s gonna crack. And a ton of concrete smashing a HMG gunner on his head ain’t gonna end pretty.
Also, Bronze star. There’s a typo “All soldiers have 1% chance to start with Garabd Rifle.” instead of Garand Rifle.
Just also confirming when I clear particles it kills my arty firemissions and the injured/KIA sprite of the Germans wonder about.
ALSO, sometimes (VERY rarely, just once or twice) my scout can use his ability twice within seconds. I assume it’s the whole battlefield not loaded let thing though.
Side note, frikin loving this game. Even though after Omaha it ramps up hard and luck is necessary for the first field.Sat, Jun 10th '17 at 8h 53m 21s #3762
Are ribbons fully working? Because i got one that gives me 1xp at the start of each deployment and my soldiers started at 0 exp. Note: i didn’t advance i deployed from the beginning.
About the ‘!’ symbol being covered by river, i noticed that it’s covered by everything that is across the map like roads walls etc.
The second ability of the scout that throws a flare and reveals enemies doesn’t seam to work. I throw the flare it spots nothing although there are enemies there. I spot them while the flare is on by either advancing or by the first skill of the scout.Sat, Jun 10th '17 at 8h 57m 57s #3763
@maousaki I think the current ribbon don’t have the effect yet, sorry.
The Clean function will keep improve. and the Scout ability seems not working as you say, will check in future.Sat, Jun 10th '17 at 10h 56m 30s #3766
I was playing when a mortar started firing at me, meanwhile my men had a promotion, i stopped the game to give the upgrade, but the mortar keep firing. It gave also damage. Second my soldier cant’ trowh a smoke grenade on the road!Sat, Jun 10th '17 at 11h 11m 47s #3767
@natuc Currently the Pause will not stop all timer in the game, it will only stop the unit action and cooling timer also game timer. But Support or Shell or grenade will not stop, so does smoke decay. It is common issue in all MNB game, I am not sure will this be change.Sat, Jun 10th '17 at 13h 02m 27s #3771
@natuc my soldier cant’ trowh a smoke grenade on the road!
Yes you can. The road picture simply overlaps the Grenade Throw icon but the smoke should be there if used. Same with all other aimed weapons and stuff.
They are there but the Road and some other landscapes currently overlap the skill aiming icons.Sat, Jun 10th '17 at 22h 12m 00s #3799
This has nothing to do with the actual MnB3 game itself, but the google search results for MnB3 are distorted. Star destroyer’s meta data description is “mud and blood 3″, leading Google’s algorithm into thinking that star destroyer is MnB3, when in fact its not. So when someone googles ” Mud and blood 3″ and clicks on the direct link to what they think is MnB3 , they end up with star destroyer instead of MnB3….Sat, Jun 10th '17 at 23h 43m 40s #3800
Just found an exploit. If germans shoot their flares ( the pre-cursor to arty ) and you clear the game particles right when or shortly after it lands, no arty will be called.Sun, Jun 11th '17 at 4h 50m 09s #3810
I don’t mind random German reinforcements but not 10 within 30 seconds of starting a level(this has actually happened on 4-5 day 20-30 maps)Sun, Jun 11th '17 at 5h 16m 03s #3811
Yep, I’ve noticed reinforcements within 10-15 seconds when I start a new level as well. Not just one, but 2-3. It’s ok, but very annoying and it shouldn’t be THAT frequent.Sun, Jun 11th '17 at 12h 45m 35s #3818
Reinforcement waves are random. Sometimes you get a lot sometimes don’t have have much. If you are on your 5th leg with 10 days in advance you might find the Germans are not impressed by you and reinforce more often. But then again you asked for it.Sun, Jun 11th '17 at 13h 08m 27s #3820
After closing my game when in main menu, when I played next day my progress from the last day wasn’t saved.
Today I left the game paused for around 4 hours. When I came back, graphics wouldnt redraw until I did something that would result in some text being drawn. For example, when I told a soldier to go somewhere, it would appear that he stayed in his previous spot. But when hovered over another soldier, a new frame would appear in which that previous soldier would be somewhere else. If I kept moving my mouse on and off another soldier, I could get a somewhat fluid gameplay. Clearing particles also causes graphics to be redrawn, and if pressed fast enough it gives me fluid gameplay (but I can’t keep my mouse there and it also blocks arty strikes as reported before).Sun, Jun 11th '17 at 14h 33m 15s #3821
In 0.23c arty shouldn’t disappear if you clear the particles. If you are talking about explosions then good for you to exploit the game and be that meticulous lol. Currently, all temporary entities are deleted with the function helping slow computers and all. With creative exploitation some people can delete things while they are happening. As they are reported I remove them from the deletion list. Quite frankly as more item gets excluded from the list the least effective the function is 🙂 My computer can run a full hour firefight with all the blood shell casings and bullet holes created so I’m ok with that. It just sucks for those who have an old rig. That’s the world we live in.
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