Bugs and Issue version 0.21+

Activity Forums Mud and Blood 3 Bugs and Technical Help Bugs and Issue version 0.21+

This topic contains 20 replies, has 6 voices, and was last updated by  Lance 6 months, 1 week ago.

Viewing 6 posts - 16 through 21 (of 21 total)
  • Author
    Posts
  • #2890

    Anomie
    Participant

    @arise

    I meant one or the other, not both.

    #2891

    Arise
    Participant

    Ha!Ha! @anomie

    I like them, both! >o<

    Well, I do accept the Hard challenge as I completed it two times already, so that is ok for me. Boss! ( @urbzz )

    • This reply was modified 6 months, 2 weeks ago by  Arise.
    #2898

    Anomie
    Participant

    @arise

    Any tips on completing it?

    #2985

    Arise
    Participant

    0.21g Report:

    Bug:
    *The Gib Alley soldier will not show as run out of HP in small icon, it show as healthy like no wound.

    Issue:
    NAN

    Discussion:
    NAN

    Notice:
    *The Situation text bring to top layer noticed!

    Work:
    *The Mortar confirm work and do see the implement about following round so it will not take long time to roll it when fire the second to fifth rounds.

    #3010

    Lance
    Moderator

    ver 21g
    New profile, new game. Beach leg 1.
    Pack 88 some 1000 pix right side half of screen. Issue: Should this even be there on the beach?
    I think on THIS beach there should be no vehicles or stationaries or enemy artillery support.
    However on an Omaha Beach Challenge for sure.
    Rest of leg 1 was tough but manageable for a trained player. Vid is in the Movie Topic here.
    Thoughts: Currently the game may still start a bit to tough for players not accustomed to this.
    However with sufficient nerfs in case of Days-Behind things should work out.

    BUG: 2nd leg started with my men immediately firing on enemies behind the starting line.
    I continued to advance 2 more time and every time there where enemies behind the starting line coming at my men.
    Issue: A Flare got shot (from top) at that point and I was forced to run into the enemy lines that where only some 500 pix from the starting line. Bit close for a starting game, no?

    #3012

    Lance
    Moderator

    Issue/ Bug? See this enemy squad spawn at 4:20+ https://youtu.be/XYq0Dn32uYg
    I am sure this happened at least 3 times during my plays.
    The called Stuart Tank at 6:20+ and he was engaging what I assume was an enemy tank below the starting line.
    Tank does not follow up to my men and is basically useless till it leaves.

Viewing 6 posts - 16 through 21 (of 21 total)

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