- Sun, Dec 30th '18 at 17h 10m 29s #8766
Not knowing if the jolly fat red dude is still hanging around in the game I had some free time to finally continue my old quest to get them 100wave+ ribbons.
12 TP deploy cause I am still a Mayor starting game 11 in this profile. First thing I get all the 10 game+ super helpful ribbons. With more moral on my side and less on the enemy side starting games will be a lot easier now.
Deployed with free Officer 2 Gunners and an Engineer. Built Bunker asap. Trench. Get Sniper. Then Scout for fast crate fetching and bullet sponge for the gunner although he did not get a single crate in his lifetime of some 200 waves cause others needed the xp more.
Continued to build up with a second bunker + gunner + Medic, Cam-net in corner w trench, AAA and AT guns.
Placed the Pillbox to block los to the right and had another Engineer lay mines to kill 222 coming from there. That actually worked for a while but then they kep spawning on the bottom left constantly killing my men there.
Before W100 he finally showed up. As know he can tip toe over mines without setting them off so my ever so useful Engi gave him a present in for of some TNT. Sadly the screen-shot for the explosion bugged.
From then on it was business as usual past wave 100. A few crate soldiers got added to the mix.
One was a mortar man that performed awful for over 30 waves despite having a carpet of targets so I send him of before he does something real stupid like blow a bunker. Got the 8 tp for free.
Skipping some 100 waves+. Repeated unfair event pack88 off map keeps hitting the bottom left killing half the units there each time.
BottomBurgers and the occasional unstoppable 222 also kept murdering my crewmen. I never replaced so many crewmen ever. Must have been some 10 or so when they even managed to get to their position before getting killed on the way.
Then the first goof happened. I wanted to get another AT-Gun but the game shook and I ended with the Half Track instead.
Took forever to get free TP for the AT-gun upgrade of the HT just so that a precision arty strike evaporated all a few waves later.
Tank time! I should have gotten this a lot sooner. Now BottomBurgs and pesky 222s got crushed easily and random explosions only nibbled a bit on the armor without killing crewmen a mass.
Also a second Sniper quickly worked his way up so that 2 of em had their hands full killing constant unseen enemies.
After wave 300 it got late/ early and I wanted to end it but not without messing around a bit.
Send my 70xp officer to grab a crate just outside the pillbox near some mines and sure thing a dude popped out (gibb) setting off 2 mines reducing his hp from 200 to -1 but surprisingly nobody ran home.
I also stopped to replace cam-nets. Enemy support, mostly air, was low and usually worked more for me then anything else.
Sadly I had no fun shooting down planes or possibly V-1s (not a single one showed up) without my lovely AAA + Radar combo.
Time to test something and burn 20 TP doing so but it was sort of worth the message that made me laugh it off.
All of a sudden things got ugly fast. First a Tiger blew the mid bunker killing all. Then the last gunner and his medic meat shield got sniped by a few regular soldiers leaving a very lonely Engineer alone up top taking all the heat.
Send the Tank to help him but it lasted only a single wave vs 2 Flack Panzers. Their cumulative explosive output is devastating to all.
Good that the 2 maxed Snipers got up top alive to deliver some revenge.
Their invisible gun to the head tactic was extremely effective against all foot soldiers.
Vehicle crew however was not impressed at all. I still wonder why some still claim that snipers be the best anti-crew units.
However the massive mine field nicely swallowed them up to the the very last one.
Strange occurrence. One Sniper got shot down despite being maxed. Was most likely because he got visible for a sec when something exploded and he got pinned.
You can see him crying “unfair” as his last buddy holds his hand near the very end of the game.
The game report page in all it’s glory. A score that would have been world class way back in the old days.
A satisfying STATS PAGE.
Next deployment option be SpecOps and I think that I will actually do that just to get a different game style in for once.
However I can not rest easy with the total wave count since in this game alone I picked up 9 DO crates. That’s a minus of 135 waves in a single game.
The only true UNFAIRNESS of MnB2. I tried to get urbzz to change that in the next patch but he is totally set on keeping all unfair elements in game or create many more instead.
Last but not least my current PROFILE PAGE. Sadly missing al other special date ribbons save this X-Mas one.
Mon, Jun 3rd '19 at 2h 32m 23s #9039Mon, Jun 3rd '19 at 10h 35m 44s #9040
Nice feat. Medics usually do not live long enough to enjoy officer status.
Must have been a great game for you.
Thanks for posting here and keep up the good work.Mon, Jun 3rd '19 at 12h 33m 52s #9041Grindz117Participant
Appreciate it my friend! I made him the dedicated crate grabber that round.Mon, Jun 3rd '19 at 21h 13m 27s #9043Nicholas AndersenParticipant
Huh. Apparently V1s can come in freaking Wave 29 now.
EDIT Lance; For imgur simply copy paste the direct image link.
Tue, Jun 4th '19 at 7h 55m 15s #9049
- This reply was modified 1 year, 7 months ago by Nicholas Andersen. Reason: I forgot how to put images. Again
- This reply was modified 1 year, 7 months ago by Nicholas Andersen. Reason: Once again. Images
- This reply was modified 1 year, 7 months ago by Nicholas Andersen.
- This reply was modified 1 year, 7 months ago by Nicholas Andersen.
- This reply was modified 1 year, 7 months ago by Lance. Reason: Image display help
That’s a strange occurrence.
A single V1 at wave 29 and you surely had under 6 men in the open it seams.
Although it is the previous game version it seams off.
Maybe due to having them 2 Flankers that they triggered the V1?Sat, Nov 2nd '19 at 20h 49m 18s #9164
Hi there folks. Been way to log since someone posted mnb2 game material here.
Here a few new vids to enjoy.Sat, Nov 2nd '19 at 20h 50m 16s #9165
Here something shorter but no less interesting.Sat, Nov 2nd '19 at 20h 51m 53s #9166
This one was done Kongregate looking for zombies.
Sadly I could not find any this year around on any site.Sun, Mar 22nd '20 at 16h 32m 44s #9271StealingoldParticipant
Started a game after a while tried to get in the loop again:
Progressed with a standard 2-bunker setup, in order to save money. Ironically, as i was taking the screenshot the first blitz came in (pay no attention to the tactics changed).
Tiger progressed a while before the AT i called in took the shot. I was lucky there.
Blitz N*2 Whermacht. I was overwhelmed at that point with the help of a Sdfkz 222.
Post Sdkfz. You can see the left bunker crew gone, and some injuries on the right. All went downhill from there.
Final Score: 115, Could have been worse.
Nice to see i can still get 100 waves.Sun, Mar 22nd '20 at 22h 14m 16s #9275StealingoldParticipant
hello folks. Quick game to take the rust off with a new profile.
Standard deploy with all men covered, followed by two bunkers for economy. Incidentally, when i took the pic for reference first blitz came in.
Tiger traveled a lot before the AT took the shot. I got lucky there!
Second blitz, wehrmacht. All went to shit right after. A well placed SdkfzZ222 bucthered my left bunker as you can see in the second image.
It was slow but inesorable decline after. Final wave: 115, glad i can still reach 100 waves somewhat coherently.
Good to be back with some time.Sun, Aug 16th '20 at 18h 46m 42s #9448
Brutal entertainment of the urbanian kind. 🙂Fri, Sep 4th '20 at 15h 16m 37s #9456
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