So while we defend in MNB2, we have the chance to get the relatively useless flamethrower unit from a crate. Why not implement this feature to MnB3! Now we can use flamethrower how it was created to be used, on attack. Crates could have a slight chance to drop a flamethrower as a replacement for whatever a soldiers primary is. I believe this feature should be limited to some units, not including the frenchie. The range on this equip-able would naturally be abysmal but when given to someone like a special operations unit, I feel we could have something truly magical.
Any ideas to better this? Shoot em down below.
This topic was modified 11 months, 2 weeks ago by TheJesus666.
Maybe the flamethrower appears to be useless due to its range being so small and having a chance of setting someone on fire or just giving the enemy a free shower, since the M1 flamethrower last time I checked should have a range of 15 meters, which accompanied by photos of said flamethrower shows that flamethrowers go a lot farther with longer bursts than they do in Mud and Blood 2. Although it would be great to place it into Mud and Blood 3, unless it is a gadget used to clear hedges and bunkers at point blank it would be just as useless if it were to replace the weapon you have and remain as it currently is.