Second game. Good start. Good decision making after the first hedge.
Charging single enemies with a Commando is good in 2 senses.
First he has a bonus not to get hit when moving and second he can HtH good in case your other men keep missing the target.
But then I see a Medic upgrade again right at the start despite nobody even being hurt.…[Read more]
Dam brutal indeed. Poor L.Lamb. He almost managed to crawl away from that arty, almost.
And there a RETREAT option would have been nice since the game was obviously impossible to win right from the start.
whaaa. You upgrade one of your 2 last men to medic in that situation.
Sorry, this is MnB. No mercy for medics.
Pulling out the inevitable…[Read more]
Soul replied to the topic enemy supply crate outside of screen. literally unplayable. in the forum Bugs and Technical Help 3 days, 7 hours ago
Yeah I’m just a newbie to MNB3. I played the older versions and discovered version 3 exists. I just advanced to ruins for the first time and stepped on a mine.
We remember, no surrender
Heroes of our century
two men stood strong and they held out for long
Going into the fight to their death that awaits
Crazy or brave, will it end in the grave?
As they’re giving their lives
As their honor dictates
Far, far from home to a war
Fought on foreign soil and far
Far from known tell their tale
Their forgotten…[Read more]
Soul replied to the topic enemy supply crate outside of screen. literally unplayable. in the forum Bugs and Technical Help 4 days, 6 hours ago
Ouch. I dunno. Pretty sure I only encountered them in hedgerows. I’m also pretty sure it has something to do with advancing, I’d always have a maxed or nearly maxed soldier step on a mine. I think I recall losing 2 men to mines near the start once. Lost my medic to a mine in a trench halfway thru once, but my most memorable was approaching the end…[Read more]
This Elf was truly a weakling and a dunce and unlucky as hell and I am so glad that starting a new quest with a new character is just a click away here.
– Day 4, Fizban, Killed by a Orc Hunter at level 1 after 4.3 days of travel. Fizban had 0 gold pieces in his purse and managed to gain 0 experience points.
– Day 4, You missed by rolling…[Read more]
Lance replied to the topic enemy supply crate outside of screen. literally unplayable. in the forum Bugs and Technical Help 6 days, 2 hours ago
“the bushes threw flares at you” LOL
Nice post. Love such entries here.
Of to the sides there may be clickable material. It is not part of the playing game.
Just ignore it.
Mines are a bummer but right now they can be considered to be the only “unfair event” in the game.
To my experience they are rare or you need to be way ahead of schedule…[Read more]
#wuss waiting for someone else to reply to this awesome entry but alas it be me again that continues the lines#
“Welcome Kit“ greats Lance this picturated entrance making Urbanian.
“We had lots of folks in the past sprouting elaborate wordings but none ever cam along with their own picture show.
“MPC aeee” he said as he examines the bills laid…[Read more]
Good idea. 🙂
Would be easy to implement and surely a lot of fun as well as a decent challenge right from the start since Frenchies are about 30% worse then our starting GIs.
One single field advance be enough for the medal but I am sure that players will keep going if they are doing well.
Combat wise these dudes never get that good but…[Read more]
Soul started the topic enemy supply crate outside of screen. literally unplayable. in the forum Bugs and Technical Help 1 week ago
the bushes threw 2 flares at me within a second of each other while i cut the image. Can I get an F?
hovered in this area and noticed there happened to be an enemy supply drop! what are the odds?
on the topic of literally unplayable, when is the mine detection fix coming?
Vive la résistance!
well is pretty straight foward i guess, you start the game with 6 french and must advance lets say 5/10 time ?
(they are technically jack in all trade so it should be hard yet not too hard ?)
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