Good day folks, the latest Mud and Blood build is shaping the game even closer to its core direction. So far we are heading full speed towards the final intent which is being this very challenging but fun to play sandbox RTT (Real Time Tactics). Here’s what’s in the build this week.
– Cars will no longer block line of sight
– Wood piles…[Read more]
Thanks for the killed concrete bunker. I didnt have that one yet
Hello all. I am doing anew series and am planning of staying close to the river for the most part. I’ll be visiting all 3 forts in the game and reaching the ends of the river.
Here are my goals so far:
Find Three River Fort
Build a Canoe
Find a Permit
Carry a box to a location
Find the hidden tomb near Quebec.
Create a…[Read more]
When I load any of the games it stays a black or white screen. Im assuming since Flash player is gone that’s why. Any recommendations for a flash player?
From the tester channel:
From now on, every action after the loss of the line of sight, the soldier will do an experience roll +10 and if he fails will lower his rifle.
This is to accurately represent those battle-hardened soldiers will keep their rifle up when there is a suspected enemy.
This makes the firing action faster since the bulk of…[Read more]
– Added selection circle
– Added some sounds to the battlefield background sound generator
– Adjusted damage and specs of mortar explosion
– Adjusted damage and specs of Faust explosion
– Soldiers will reload their weapons if they have nothing better to do and on idle.
– Added group select functionality
– Added a green circle around…[Read more]
Currently the Opel has 300 hit points, small arm fire does damage/10 on soft skin vehicles.
Chow Yun Fat
How come the two machine-gunners at the bottom recovered quickly when the Opel exploded?
They prolly instantly succeeded their rolls, all soldiers in this demo have 30 morale and it is not moving up or…[Read more]
Here the main focus of 0.0.5 was vehicle implementation, one of the last steps before player functionalities kick in.
So in this patch I have added the Panzer4 which is fully functional with a basic tank doctrine AI and damage system.
The Opel also has been implemented and will drop troops to the front line then retreat.
– Buffed the…[Read more]
feb-21-21 ver 0.0.2+ (early 0.0.3 dev work)
more Sounds code work-
Arty shell destruction sounds
tree/shrub destruction sounds
haybale destruction sounds
Gib sprites work
Blood trails/spray introduced for various gibs (blood effects lovingly hand coded with the number of Pi)
Frag grenade explosion particles
Early Cover mechanics…[Read more]
Just a question, I haven’t been around in a while and was wondering how to play now without Flash Player
0.4 – 0.5
Things that small arms fire can do to a tank:
— break the commander viewPort (slow reaction time of the Tank)
— break the driver’s viewPort (slow tanks in its turns and speed)
— break smoke dispensers (can’t throw smoke if it had the ability to)
— break the fire extinguishers (cant extinguish fires anymore if had the ability)
Chi Long Qua
I have Khe San unlocked.
But not Hue. lol
If you’re talking about LA Drang, that took me 4-6 hours.
I refreshed until I had a rock/mountain tile at the firebase with no other adjacent rock tile.
I went engineer first & if I didn’t find an enemy asset before the 1st supply crate, new game.
After 1st supply crate, get recon to…[Read more]
ha ha been jurassic since anyone made a normal non game post here.
Looking at this topic a lot of folks participated.
Would be really nice if some of the newer Discord members would also find heir way here to make a few entries.
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