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Good morning commanders. The patch 1.0n is now uploaded and bring new elements to your favorite jungle warfare sandbox game. We now have 2 new support options bringing massive fire power (spectre gunship) to the table and crucial oversight over the AO (Bird Dog low passes). The VietCongs are also bringing their A game with a new element (mortar crew) and a rewritten situation awareness algorithm. Now, the VC's suspiciousness will gradually increase every time your mission goes overt. Our enemies are also laying flare traps around the jungle now.
Hit the read more for the patch details and stay sharp Rangers.
Posted on: Sunday, October 19 '14 (314 reads / 4 comments)
Good day commanders, we know you have been waiting for a while for this one. But here it is the most substantial recon patch so far. In this bundle of love and destruction we are packing gunners for the hueys, medevacs and numerous other additions (click read more for the patch details).
Being a big patch and introducing fairly significative changes, we will need your help to track down the issues that might arise during gameplay. Please head over to our forums and help us or even if you have a question about the new stuff.
Posted on: Monday, October 06 '14 (887 reads / 13 comments)
Good day commanders, we are stoked about the new version being uploaded bringing us closer to a final release and adding more content to your favorite military sand box game. More content means more surprise for you and more nightmarish situations to survive through :) .. hopefully.
This said we have made some changes to our community structure in order to better tackle the new activity driven by the recent Recon traffic.
First we have a deputy community manager, Lance which has, since few months, already have stepped up to the plate. It was just natural to officialise it. Lance has been of a tremendous help producing pertinent community driven material and initiative.
We have a new admin for our wiki, Riderx. Rider's wiki skills are unmatched by the common mortals as we can testify only by looking at the new wiki front page. Speaking of wiki, Hyppa has moved up to officer and Reid to NCO.
The forums will get a little rejig as well but more to follow on that.
This said, a new version of Recon is being uploaded providing us with 2 more submissions, a fix to the ammo problem and a few more toys to mess with. Hit read more for the change log.
Posted on: Sunday, September 14 '14 (838 reads / 2 comments)
One big change that many of you guys were waiting for is the ability to call an extract somewhere else than at the main LZ.
So as of version K, LZs will be of one of the three types:
- Main LZ: Appears on the mini-map as a red LZ. The one you start with and generally inserted from.
- Secondary LZ: appears on the mini-map as a blue LZ. These are the LZs that your rangers will spot and identify for you. They are proven safe and will accommodate an extract if the smoke is placed in the center of the clearing. It is important to toss the smoke EXACTLY where you want the chopper to descend. A little to much to the right or left, will end up being denied by the pilot when he sees you are asking him to cut trees with his blades. So be careful with those smokes.
- Impromptu LZ: LZs that -you- the commander, determine have the clearance to accommodate an extract. It could be a clearing in the jungle or even rice paddies. These are tricky since a chopper -will not- land if the clearance is not big enough for it, leading to all sort of bad urb things potentially. Impromptu follows the same rules as far as smokes and other future indicators goes.
Now that the LZ clearing rule is enforced at all levels, the main LZ is also cleared and will always be. So no one asks you to be creative on the field . Do you want to stick to the safe and proven main (or you are out of smoke) ? Then hit the main LZ. If your day is not hard enough then start being creative and go with a secondary or an impromptu. :)
Hit read more to get the change list
Posted on: Wednesday, September 03 '14 (845 reads / 5 comments)
Just in time for the weekend! Another quick patch that fixes few issues and also implement a game feature that we were really looking forward to. Support teams!, that's right hard ballers, now the VC has a chance to deploy in the field with support teams such as snipers. In future versions RPG, PK, Mortars and Sappers.
Hit the news for the change log.
Posted on: Friday, August 22 '14 (860 reads / 10 comments)
Hi guys, new version is up and now we are happy to announce that the secondary objective missions are now in the game!! These are slightly harder missions with time constraints or NPC interaction that allow the player to change the pace of operations mid missions. It also allows the player to unlock very special power ups and special abilities via the 'kill cards'.
Secondary objectives have 1% per rank to appear after each patrols to appear on your tactical map. Of course, some ribbons in the game increase that rate.
We won't say to much about that for now and let you discover the new toys by yourselves. Feel free to share your findings on the forums.
Hit the read more for the change log of 1.0i
Posted on: Wednesday, August 20 '14 (634 reads / 8 comments)
New to Recon? Good. Because you know what? Pretty much everyone is new to Recon these days. Although the game packs a lot of depth and different options it is fairly easy to get going if you master the basics. Luckily for you guys we got the basics covered by Reinfrenchments here who dropped a lil gem of a Beginners Guide on the forum. Head onhere and increase your survivability beyond the LZ!!
Also hit the 'read more' to get the details of the new 1.0g patch
Posted on: Saturday, August 09 '14 (975 reads / 1 comment)
Good day folks, Recon 1.0e is being uploaded with a some changes to the game and some new content as well. New weapons for our enemies, new HVTs and some fixes. Next? More ribbons, secondary objective missions and the secondary weapon systems. Hit the news for more details. Posted on: Wednesday, August 06 '14 (931 reads / 11 comments)
Recon is now patched to 1.0d. The goal of this patch was to render the game interface more friendly to the user with addition of shortcuts that selects soldiers, pause and mute. It also improved the map panning ability rendering everything more smoothly. We also added some new graphics made by one of our community member, Reid. Hit the news to see the exact details.
Thanks for testing the game with us and stay tuned for the next version!!
Posted on: Tuesday, August 05 '14 (491 reads / 5 comments)
Good day folks. First, thanks for the incredible amount of interest and support for our latest project Mud and Blood: Recon. It's been a riot lately with the alpha testers and the rest of the community just going nuts over the new game.
Keep in mind the game is not finished and we will monitor the forums and do changes on the fly. Feel free to contribute and more importantly have fun!